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The purpose of the “next.tretyakovgallery.ru” event was making a creative educational program in the museum which resulted in independent media works of young authors with the interpretation of the works in the Russian avant-garde style present in the museum. The participants were supposed to work with different media, including photo and video, but computer technologies were in the center of our attention.
Over 70 young authors took part in the “next.tretyakovgallery.ru” event.
First there was a special course of lectures and practical workshops.
            A unique lecture course on the media history was developed specially for the "next.tretyakovgallery.ru" event. It was based on the course called "Media. Brief history of representative technologies". It included four topics: “Illusions”, “Sound”, “Show”, and “Info Architecture”. The “Illusions” part was about the history of technical means of creating optical illusions which serve as a basis for modern media technologies.  The "Sound" part dealt with the history of technical means of sound recording and reproduction. The “Show” part was related to the history of popular “representation technologies”, the “Info Architecture” part was about developing a new informational project.
The personality of the inventor who created this special means of representation served as the ideological core for the lecture course. This approach was supposed to help each participant feel as if they were designing some new idiomatic ways of expression.
Comparing the history of the XX century avant-garde art and the history of technical representation means helped us discover a common platform for both cultural phenomena.
The next stage had to do with creative designing. The task was to create a complicated cognitive information object, not just “make something on the suggested topic”. This information object was supposed to be easy for young people to grasp and to help the visitors see the contents of the museum in the new light.
The creative process started with two classes where two different artworks were analyzed: “Lemon light” by Joseph Beuys and polychrome relief “Board #1. Staro Basmannaya” by Vladimir Tatlin. The second class had two parts. The first part was an analytical discussion in the museum hall beside “Board #1” and the second part was project work in the workshop. The artwork was analyzed in the museum hall, its context was revealed and possible interpretation ways were proposed. And then in the workshop the students found the necessary metaphors, defined the representation form, and thus the project was formulated.
In the process of individual designing each participant had to come up with reasons for making a choice of some specific technology depending on the nature of the project. As a result, the whole diversity of computer realizations of the "next.tretyakovgallery.ru" event can be divided into several groups:
– Virtual construction kit
– Puzzle
– Video made with the help of computer technologies
– Computer-animated film
– Computer film with static images
– Animated object
– Website
– Tele-presentation
– Presentation for the automatic demonstration
– 3D virtual exhibition
– Computer desktop – hypertext catalogue
– Website interface design
– Interactive audio object
Virtual construction sets occupy a very special place among all the other works. Virtual construction sets are small computer applications that help the users create their own artworks using suggested technical means. So the user gets acquainted with the artistic phenomenon “from the inside”. This new type of instruments for art education developed in our workshop was tried out in the framework of “next.tretyakovgallery.ru” event. The participants designed such virtual construction sets as “Vladimir Tatlin”, "Alexander Rodchenko", "Yakov Chernikhov", "Ilya Chashnik", "Agitplakat".
            The artworks created during the event were shown at the final exhibition. An electronic catalogue of the project was published, and its simplified version can be seen on our website.


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